Salvation

Software: Zbrush, Maya, V-Ray, and Photoshop

Overview

For this project, I wanted to polish and improve my sculpting skills as well as rendering technique skill with V-Ray render engine. I decided to create something that is unusual and gory that brings a goosebumps/a scary vibe to the viewer. This sculpture was done with the purpose of being effectively used throughout the VFX pipeline.

Challenges

This is my first attempt at using V-Ray in Maya and learning how flesh/wounds appear on the skin.