Software: Zbrush, TexturingXYZ, Wrap4D, Maya, Redshift, Xgen, and Photoshop


Being able to understand the human anatomy is a powerful tool for 3D artists. For this project, I decided to create a head sculpture of a woman. To be able to recreate human skin details, I used TexturingXYZ and Wrap4D workflow. And this time I used Redshift as my main render engine. This sculpture was done with the purpose of being effectively used throughout the VFX pipeline.